Library

A Spatial Data Structure for Fast Poisson-Disk Sample Generation
Greg Humphreys, Daniel Dunbar
Efficient generation of poisson-disk sampling patterns
Thouis Jones
Faster Photon Map Global Illumination
Per H. Christensen
An Anisotropic Phong BRDF Model
Michael Ashikhmin, Peter Shirley
Spherical Q2-tree for Sampling Dynamic Environment Sequences
Liang Wan, Tien-Tsin Wong, Chi-Sing Leung
Direct Ray Tracing of Displacement Mapped Triangles
Brian Smits, Peter Shirley, Michael M. Stark
Optimized View Frustum Culling Algorithms for Bounding Boxes
Ulf Assarsson, Tomas Möller
A Rapid Hierarchical Rendering Technique for Translucent Materials
Henrik Wann Jensen, Juan Buhler
Structured Importance Sampling of Environment Maps
Sameer Agarwal, Ravi Ramamoorthi, Serge Belongie, Henrik Wann Jensen
Distributed Ray Tracing
Robert L. Cook, Thomas Porter, Loren Carpenter
Stochastic Sampling in Computer Graphics
Robert L. Cook
Illumination for Computer Generated Pictures
Bui Tuong Phong
Models of Light Reflection for Computer Synthesized Pictures
James F. Blinn
Distribution-based BRDFs
Michael Ashikhmin
An Irradiance Atlas for Global Illumination in Complex Production Scenes
Per H. Christensen, Dana Batali