# Microsoft Developer Studio Project File - Name="GouraudTextures" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=GouraudTextures - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "GouraudTextures.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GouraudTextures.mak" CFG="GouraudTextures - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GouraudTextures - Win32 Release" (based on\
 "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G5 /W3 /GX /Z7 /O2 /Op /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FAs /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x406 /d "NDEBUG"
# ADD RSC /l 0x406 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 glide2x.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /map /debug /machine:I386 /out:"bzEngine.exe"
# Begin Target

# Name "GouraudTextures - Win32 Release"
# Begin Source File

SOURCE=.\bozoo.c
# End Source File
# Begin Source File

SOURCE=.\bozoo.h
# End Source File
# Begin Source File

SOURCE=.\bz3dsread.c
# End Source File
# Begin Source File

SOURCE=.\bz3dsread.h
# End Source File
# Begin Source File

SOURCE=.\bzmatrix.c
# End Source File
# Begin Source File

SOURCE=.\bzmatrix.h
# End Source File
# Begin Source File

SOURCE=.\bzprint.h
# End Source File
# Begin Source File

SOURCE=.\bzutil.c
# End Source File
# Begin Source File

SOURCE=.\bzutil.h
# End Source File
# Begin Source File

SOURCE=.\clipper.c
# End Source File
# Begin Source File

SOURCE=.\clipper.h
# End Source File
# Begin Source File

SOURCE=.\main.c
# End Source File
# Begin Source File

SOURCE=.\maindefs.h
# End Source File
# Begin Source File

SOURCE=.\particle.c
# End Source File
# Begin Source File

SOURCE=.\particle.h
# End Source File
# Begin Source File

SOURCE=.\texman.c
# End Source File
# Begin Source File

SOURCE=.\texman.h
# End Source File
# Begin Source File

SOURCE=.\tgasave.c
# End Source File
# Begin Source File

SOURCE=.\tgasave.h
# End Source File
# Begin Source File

SOURCE=.\todo.txt
# End Source File
# Begin Source File

SOURCE=.\worldman.c
# End Source File
# Begin Source File

SOURCE=.\worldman.h
# End Source File
# End Target
# End Project
