--------------------Configuration: GouraudTextures - Win32 Release--------------------
Begining build with project "D:\Code\GlideStuff\bzEngine\GouraudTextures.dsp", at root.
Active configuration is Win32 (x86) Console Application (based on Win32 (x86) Console Application)

Project's tools are:
			"32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /ML /W3 /GX /Z7 /O2 /Op /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FAs /Fa"Release/" /Fp"Release/GouraudTextures.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c "
			"Win32 Resource Compiler" with flags "/l 0x406 /d "NDEBUG" "
			"Browser Database Maker" with flags "/nologo /o"Release/GouraudTextures.bsc" "
			"COFF Linker for 80x86" with flags "glide2x.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"Release/bzEngine.pdb" /map:"Release/bzEngine.map" /debug /machine:I386 /out:"bzEngine.exe" "
			"Custom Build" with flags ""
			"<Component 0xa>" with flags ""

Creating temp file "C:\WINDOWS\TEMP\RSPB2C0.TMP" with contents <glide2x.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"Release/bzEngine.pdb" /map:"Release/bzEngine.map" /debug /machine:I386 /out:"bzEngine.exe" 
.\Release\bozoo.obj
.\Release\bz3dsread.obj
.\Release\bzmatrix.obj
.\Release\bzutil.obj
.\Release\clipper.obj
.\Release\main.obj
.\Release\particle.obj
.\Release\texman.obj
.\Release\tgasave.obj
.\Release\worldman.obj>
Creating command line "link.exe @C:\WINDOWS\TEMP\RSPB2C0.TMP" 
Linking...



bzEngine.exe - 0 error(s), 0 warning(s)
